Large Town: Fêkibl-êthe Fêqê

Fêkibl-êthe Fêqê

Fêkibl-êthe Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceTëomjinèna Zone
RegionNunaqedukhe Heathland
Founded903
Community LeaderCity Manager Mēs Méó 'Boo Delilah' Vúoīó̄ Ha̋nvé Vúó̄ Glèbrë
Area7 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation4914 m (16122 ft)
Average Yearly Precipitation204 cm/y (80 in/y)
Population1701
Population Density243 people per km2 (850 people per mi2)
Town AuraTruename Magic
Naming
Native nameFêkibl-êthe Fêqê
Pronunciation/ˈmɪqi/ /ˈɘθe/
Direct Translation[accurate] [toast]
Translation[Not Yet Translated]

Fêkibl-êthe Fêqê (/ˈmɪqi/ /ˈɘθe/ [accurate] [toast]) is a temperate Large Town located in the Tëomjinèna Zone of the Union of Engineers.

The name Fêkibl-êthe Fêqê is derived from the Iron Elvish language, as Fêkibl-êthe Fêqê was founded by Grê Èdshënm, who was culturaly Iron Elven.

Climate

Fêkibl-êthe Fêqê has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 20°C (68°F). Fêkibl-êthe Fêqê receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Fêkibl-êthe Fêqê covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4914 m (16122 ft) above sea level.

Overview

Fêkibl-êthe Fêqê was founded durring the early 10th century, by Grê Èdshënm. The establishment of Fêkibl-êthe Fêqê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Grê Èdshënm struck deals with nearby nations and communities to establish Fêkibl-êthe Fêqê as a prison colony.

Fêkibl-êthe Fêqê was built using the conventions of Iron Elven durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Fêkibl-êthe Fêqê is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fêkibl-êthe Fêqê is is constructed arround a series of crampt flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Fêkibl-êthe Fêqê's somewhat suffishent has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fêkibl-êthe Fêqê makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Fêkibl-êthe Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fêkibl-êthe Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fêkibl-êthe Fêqê's parks.

Fêkibl-êthe Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fêkibl-êthe Fêqê.

Fêkibl-êthe Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fêkibl-êthe Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fêkibl-êthe Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fêkibl-êthe Fêqê's public wards, blessings, and other arcane systems.

Fêkibl-êthe Fêqê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Fêkibl-êthe Fêqê's grid is powered by hydrogalvanic generators.

Fêkibl-êthe Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fêkibl-êthe Fêqê's natural decorations nor waterways.

Fêkibl-êthe Fêqê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fêkibl-êthe Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fêkibl-êthe Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fêkibl-êthe Fêqê's bank was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

=In Fêkibl-êthe Fêqê when drawing, it's impossible to draw an imperfect circle.

The Venomroach near Fêkibl-êthe Fêqê are known to be quite timid.

Fêkibl-êthe Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Illusion energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6872 m2
    • Cattle and Similar Creatures: 425
    • Poultry: 5103
    • Swine: 340
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 170

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 12
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 3
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 8
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

544 of Fêkibl-êthe Fêqê's population work within a Foundational Occupation.

1089 of Fêkibl-êthe Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 68 (4%) are noncontributers.

Points of Interest

Fêkibl-êthe Fêqê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Fêkibl-êthe Fêqê's residents established a new industry (18795 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a battleaxe of Illusion, an a battleaxe imbued with notable amounts of Illusion energies was created in Fêkibl-êthe Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History